AppJamming II: Apps for the Community (Age 9-11)

Appjamming2

CAMP OVERVIEW

Language: English

The AppJamming II course aims to empower students to solve real world problems using technology. Through programming functional apps and mobile games, students review the fundamental computer science concepts and delve deeper into more advanced concepts: lists, loops and object-oriented programming. Throughout the course, students learn to decompose problems, research independently as well as plan out and manage their projects. At the end of the course, students will be encouraged and supported to design and program an app that solves a real world problem with the Design Thinking mindset.

P.S. Students in this course develop apps that are compatible with Android system, not iOS system.

 

Takeaways

  • Refresher of Programming with App Inventor
    • Review of key computer science concepts events, conditionals, abstraction and basic data types
    • Hands-on: creating an app that utilizes key concepts and basic App Inventor components
  • Intermediate Data Structures: Lists
    • Deep dive into lists, index of a list and methods of a list
    • Introduction to one of the key computer science concepts, for and while loops
    • Hands-on: creating a series of apps involving lists and looping through lists
  • Introduction to Object-Oriented Programming
    • Introduction to Object-Oriented Programming, attributes and methods of objects
    • Introduction to ActivityStarter, a gateway to integrating our apps with other applications
    • Hands-on: creating a series of apps involving advanced manipulation of attributes and methods of objects
  • Solving a Real World Problem with Programming
    • Review of Design Thinking principles and define a real world problem
    • Planning out designs and implementation processes
    • Creating prototypes and perform continuous testing
    • Presenting the app to the rest of class
    • Learning to solicit and give feedback to fellow classmates’ projects

DIFFICULTY

Intermediate

PREREQUISITE

Student must have taken AppJamming - Make Your Own App prior to enrolling into this course.

WHAT TO BRING

  • A laptop (PC/Mac) with charger
  • A Gmail account to access and save App Inventor projects
  • A mindset to create and experiment!


CAMP HIGHLIGHTS

8:1 Ratio Guarantee

We believe in developing a personal relationship with the student. Our instructors are as much teachers as we are facilitators, and coach for our students' learning. By ensuring a small class, each student benefits from maximum attention from instructor and teaching assistant, and at the same time, learns from peers.

Personalized Learning

Our courses are designed for students to run at their own pace. Our curriculum is level-based for each module, meaning that each student can learn at their own appropriate, customized pace.

Hands-on Project-based Learning

First Code classrooms are messy, chaotic and we love it! We believe in hands-on creation, experimental learning and lots of discussion.

Follow on Curriculum for Immersed Learning

What happens after this holiday? Like learning any other language, learning to code is best done through an immersive, continual commitment. We offer a multi-year curriculum that allows students to deepen and broaden their interests in computer science and software development.

REGISTRATION

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PROGRAM STRUCTURE

3-5 days each week for 1 week, Monday to Friday


SHARE YOUR LOVE OF CODING

Introduce a friend to First Code Academy and they’ll get $55 SGD towards their first enrollment. You’ll get $55 SGD in credit once they enroll. Only for first time First Code Academy parents!

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SPECIAL OFFER

BUNDLE OFFERS

When you sign up more than 1 camp at the same time, you enjoy our special bundle offers. Click the link below to learn more.

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